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ÇÑÇöÈ£ ( Han Hyun-Ho ) - °¡Å縯´ëÇб³ ÀÇ°ú´ëÇÐ ¿¹¹æÀÇÇб³½Ç
ÀÓÇö¿ì ( Yim Hyeon-Woo ) - °¡Å縯´ëÇб³ ÀÇ°ú´ëÇÐ ¿¹¹æÀÇÇб³½Ç Á¶¼±Áø ( Jo Sun-Jin ) - °¡Å縯´ëÇб³ ÀÇ°ú´ëÇÐ ¿¹¹æÀÇÇб³½Ç Á¤Çö¼÷ ( Jeong Hyun-Suk ) - °¡Å縯´ëÇб³ ÀÇ°ú´ëÇÐ ¿¹¹æÀÇÇб³½Ç ±èÀºÁø ( Kim Eun-Jin ) - °¡Å縯´ëÇб³ ÀÇ°ú´ëÇÐ ¿¹¹æÀÇÇб³½Ç ¼ÕÇýÁ¤ ( Son Hye-Jung ) - °¡Å縯´ëÇб³ ÀÇ°ú´ëÇÐ ¿¹¹æÀÇÇб³½Ç
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Abstract
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Purpose: The purpose of this study was to investigate the relationship between the risk of school bullying victimizationand the risk of Internet gaming disorder according to gender in adolescents.
Methods: The data of 1,920middle school students collected at the baseline of the Internet user Cohort for Unbiased Recognition of gamingdisorder in Early Adolescence (iCURE) study were analyzed. For statistical analysis, x2 test, t-test and stratifiedmultiple logistic regression analysis were conducted using SAS 9.4.
Results: The prevalence rate of Internet gamingdisorder of middle school boys was greater than that of girls (Boys: 9.9%, Girls: 6.2%). The greater the riskof school bullying victimization, the greater both the risk of Internet gaming disorder and the average daily timespent on Internet gaming. In girls, the relationship between the experience of being bullied in school and Internetgaming disorder was not statistically significant. However, the boys who had been bullied in school were 3.2 timesmore vulnerable to the risk of Internet gaming disorder than those without such experience (95% CI: 1.135-8.779).
Conclusions: When considering interventions for Internet gaming disorder for adolescents, bullying victimizationshould be taken into account as well. Particularly, relieving stress related to bullying victimization can be importantfor boys with Internet gaming disorder.
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KeyWords
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Adolescent, Internet gaming disorder, Bullying victimization, Gender
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